The Educational and Video Games industries may seem like completely different worlds, but they have one very important thing in common: They both share the same audience.

A growing body of research shows that mainstream video games are incredibly powerful learning tools and can be used to enhance almost any curriculum - from standards-based k-12 to college and graduate level studies to government and corporate training.

BrainMeld's goal is to build a global community of educators, academics, technologists and video game professionals created to promote the use of mainstream video games as classroom learning tools. The site contains research, articles, links and discussion boards to encourage a lively exchange of ideas.

The centerpiece is a growing library of video game teaching guides. Available for free, these guides provide detailed lessons and instructions enabling teachers to incorporate video games directly into their standards-based curriculum. Teachers are encouraged to share their experiences with the BrainMeld community, add lessons to the guides and create entirely new guides in order to increase the existing knowledge base and help spread the word amongst both the educational and video game communities.

Call For Content and Participation

The strength of BrainMeld will be the participation of its community. Recommendations for content you'd like added to the site including articles, links, and essays on your own expereinces are welcome and encouraged. If you are interested in the use of gaming in education and would like to get more involved, please contact Ted Henning at THenning@BrainMeld.org. Thanks.

"Video games aren't for us. They're here to entertain the television.

- Mel Brooks